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    Medical Ninjutsu List

    Musasibou
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    Medical Ninjutsu List Empty Medical Ninjutsu List

    Post  Musasibou Tue Jan 26, 2010 11:57 pm

    This thread is for all the Medical Ninjutsu and is a future bookmark/reference for all Med Ninjas. Plus be sure to always look at this for any updates.

    Medical Ninjutsu

    B-Rank

    (Masui Sejutsu) Secret Anesthesia
    Rank: B
    Chakra: 20
    Damage: N/A
    Range: Short
    Description:The user will get into close range of the opponent and a creature will come out of them. The creature then stings the opponent and makes them unconscious for two turns.
    _____
    (Shikon No Jutsu) Dead Soul Technique

    Rank: B
    Chakra: 20
    Damage: 40 None if used with chakra scalpel
    Range: Short-Mid
    Description: Shikon no Jutsu is a Ninjutsu technique that uses a dead body to create the illusion of another living person. The ninja can either animate a normal dead person or alter the appearance of the dead person to resemble the person to be portrayed. Then using this jutsu, they make the heart beat again, allowing them to control the actions of the dead body.
    Note:All non-Medical ninja must be trained in medical jutsu to use this jutsu.
    _____
    (Doku Ekiso) Poison Extraction Jutsu

    Rank: B
    Chakra: 20
    Damage: N/A
    Range: Close
    Description:An advanced medical jutsu used when the user cannot make enough antidote to cope with a poison. This is used to extract a great deal of the poison from a body, and then the antidote can be administered.
    _____
    (Shinkeikei Konran no Jutsu) : Skill of Nervous System Confusion

    Rank:B
    Type:Supplementary
    Range:Short
    Chakra cost:20
    Description:An advanced medical jutsu that converts chakra to electrical energy and is sent against the neck. This is used to confuse the nervous system, in order to be used as an anastetic in to get rid of a patients pain or to put them to sleep for surgery (Must have Lightning Affinity to learn this skill)
    Can be used for surgical procedures and other procedures, however when used in battle it can be a deadly weapon // Chakra Drain 100% // Takes at least five posts to learn how to utilize your body again // If you are a medical nin all it takes is 2 posts

    (Chakra No Mesu) : Chakra Scalpel

    Rank: B
    Chakra: 20
    Damage: 40
    Range:Short
    Description:A more advanced medical jutsu that is used as a blade during surgery, so the skin does not have to be cut, and surgery can be performed simply without having to wait for external wounds to heal after the procedure is over.
    Used for surgical procedures, however this can be used in battle also.When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin.
    This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle.

    A-Rank

    (Inyu Shometsu) Secret Healing Injury Destruction

    Rank: A
    Chakra: N/A
    Damage:N/A
    Range: N/A
    Description; By focusing chakra into an injured place they can regenerate cells and heal.
    _____
    (Shousen No Jutsu) Mystical Palm Technique

    Rank:A
    Chakra:N/A
    Damage: N/A
    Range:Close
    Description:A basic medical jutsu used to heal another shinobi or the medical-nin after being inflicted a basic outer or internal injury
    Heals both minor internal and external wounds // Chakra Drain 2% per 3% stamina healed for external injuries // Chakra Drain 2% per 1% stamina healed for internal injuries
    [Up to a maximum of 100% chakra per post]
    _____
    Medical Ninjutsu - Strong Beam

    Rank: A
    Chakra:35
    Damage: 50 or N/A
    Range: Long
    Description: The user charges medical ninjutsu chakra like Shosen no jutsu, but shoots it at the opponent or uses it to block an incoming attack.l *only for high level medics
    _____
    (Chikatsu Saisei no Jutsu) - Healing Resuscitation Regeneration

    Rank:A
    Chakra:30
    Type:Supplementary
    Range:Close(0m ~ 5m)
    Description:Chikatsu Saisei is an advanced medical Ninjutsu technique. The technique allows the medical ninja to use the hair of the one injured as a medium to reconstruct damaged body tissue. The extent of the damage
    will control how difficult and long the procedure is. The injured person will be placed in the center of a square marked with rites for the procedure. One medical ninja will sit at each corner to provide precise chakra control to help in the cell conversion process.
    Another medical ninja will sit at the lead to guide the process
    _____
    (Ranshinshou) - Chaotic Mental Collision

    Rank:A
    Type:Supplementary
    Range:Short
    Chakra Cost:30
    Damage Points: N/A
    Description: Manipulating the chakra in their hand, the user can create an electric field to disrupt the target�s nervous system. Because the brain and body communicate using electrical impulses, the user can use the field to disrupt the target�s ability to move. The result is the commands to mo
    The result is the commands to move one body part being relayed to another, making it near impossible for the opponent to move unless they have high skill and understanding of the body or with time.

    S-Rank

    (Jyohou Shohou Chakra Shunhou) Enhancement Prescription Chakra Injection
    Rank: S
    Chakra:50
    Damage:N/A
    Range: N/A
    Description:The user injects themselves with a needle which allows them to use another elemental affinity the normally could not. This is for highly trained medical ninja only and must be taught it.
    Musasibou
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    Medical Ninjutsu List Empty Re: Medical Ninjutsu List

    Post  Musasibou Wed Jan 27, 2010 12:00 am

    Poisons

    C Rank

    Dokuton: Doku Kemuri Kasui [Poison Release: Poison Smoke Stream Skill]

    Rank:C
    Type:Supplementary
    Range:Short
    Chakra Cost:20
    Damage Points:N/A
    Description: A technique where the user breathes forth a stream of poison. The poison itself wont do any outside damage, but when hitting against a body it flows into the opponents pores. The smoke itself is a slight paralysis, hindering speed and agility for one turn.
    _____
    Dokuton: Hei no Doku Jutsu [Dokuton: Wall of Poison Skill]

    Rank:C
    Type:Supplementary
    Range:Short
    Chakra Cost:20
    Damage Points:N/A
    Description: A technique used when an opponent is rushing towards the user, bringing forth a veil of poison in which the opponent will end up running through. When passing through the poison, the opponent will experience no sensation at all.
    _____
    Dokuton: Dokugakure Kiri no Jutsu [Dokuton: Hidden Poison Mist Skill]

    Rank:C
    Type:Supplementary
    Range:Short-Mid
    Chakra Cost:20(-5 per turn to keep active)
    Damage Points:3 per turn
    Description: A technique based off of the Kirigakure no Jutsu. In which, the user creates a plethora of poison that fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison. Used to drain the opponents health.

    B Rank

    Dokuton: Kurote no Jutsu [Poison Release: Black Hand Skill]

    Rank:B
    Type:Supplementary
    Range:Short
    Chakra Cost:25
    Damage Points:N/A
    Description: A technique where the user can transmit a special poison through an open wound. This jutsu is normally used close range, where the user shoves their hand forward and placed it upon an opponents wound. Depending on how far the wound is from the hands, will change how long it takes for the effect to take place [the closer it is, the faster it happens] The opponents hands will turn black and become stiff and unable to perform Jutsu(lasts 2 turns).
    Note:Can ony be used twice a match
    _____
    Dokuton: Shinkei Douin no Jutsu [Poison Release: Nerve Agent Skill]

    Rank:B
    Type:Supplementary
    Range:Short
    Chakra Cost:25
    Damage Points:- 5 to opponents attacks for 2 turns
    Description:A technique which its medium is inhaling through the respiratory system. The user performs the needed handseals and releases out a yellow fog from their body normally when the opponent is close to them. As the poison touches the pores of the opponent that particular area of the body will begin to experience random spasms. Making it rather hard to perform handseals along with utilize projectiles(lasts 2 turns).
    _____
    Dokuton: Mahi Doku Bakuha no Jutsu [Poison Release: Paralysis Poison Blast Skill]

    Rank:B
    Type:Supplementary
    Range:Short-Mid
    Chakra Cost:25
    Damage Points:N/A
    Description: A technique that is based off somewhat on the Phoenix Flower Jutsu. In which the user sends off five blasts of poison. In the center of these blasts of poison are poison smoke bombs. All in which have the same poison. Once exploding it sets off this grand amount of poison, that when breathed in or seeping into a wound will cause the opponent to be paralyzed for 3 turns.

    A Rank

    Dokuton: Soeki no Jutsu [Poison Release: The Plague Skill]

    Rank:A
    Type:Supplementary
    Range:Short
    Chakra Cost:35
    Damage Points:10 per turn for 3 turns
    Description:A technique which is a very deadly dokuton skill which can render even the strongest shinobi with an extreme pain. By infusing highly concentrated poison chakra into one part of the persons body it begins to spread causing purple dots to appear all over the body. As they spread over the body, they constantly cause more and more pain as time goes on(lasts 3 turns).

    S Rank

    Dokuton: Doku Hebi Rendan no Jutsu [Poison Release: Poison Hydra Barrage Skill]

    Rank:S
    Type:Supplementary
    Range:Short-Mid
    Chakra Cost:50
    Damage Points:N/A
    Description: A technique, where the user breathes forth a great hydra created of poison. This solid incarnation of poison will then be sent off towards the opponent. Letting forth great bursts of poison which cause no damage, but when inhaled will slowly begin to paralyze the body.The technique ends with the hydra smashing into the ground, letting off a great deal of the same deadly poison.
    Note:Makes opponent unable to move for 3 turns and decreases there attacks by 5 once they can move for 2 turns.

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